![]() In the very early 1980s, my sister and I would tag along with Dad to his office on the occasions when he’d work on weekends. As she tells it, when she eventually finished the game and wanted more, she decided to write her own.Ĭave was the first computer game I remember playing. She became obsessed, taking copious notes of each situation the game described, and drew maps as she tried to figure out how the intricate cave network actually fit together. They played it at home via a monitor-less terminal networked to Ken’s work computer they’d type commands and wait for the attached printer to spit out a response. It was Williams’ husband Ken, with whom she’d later found Sierra On-Line, who first introduced her to Cave. Colossal Cave Adventure running on a PDP-11/34 displayed on the VT100 console. Lurid green text on a black screen transported players to a mysterious underground world inhabited by pirates and dwarves, where mazelike passages confounded geography, and untold riches awaited the intrepid adventurer. Read: Roberta and Ken Williams are preserving adventure game historyĬolossal Cave Adventure (also known variously as Colossal Cave, or just Cave, or sometimes even Adventure) was a text adventure written by Will Crowther in 1976 and embellished by Don Woods a year later. In fact, Williams is looking back beyond her own career, to the 1970s, to remake the game that inspired her to make her own games all those years ago. Her first game since 1998 is, in some ways, a deliberate effort to return to where it all began. As Cygnus Entertainment, Roberta and Ken said they’re “ready to create more amazing projects like the seminal classics that put them on the map,” like King’s Quest, Space Quest, and Phantasmagoria.25 years later, after dabbling in consultancy, writing a novel, taking up sailing, and establishing a scholarship for women in game design, Williams has returned to game development. They’re known as pioneers in the industry Roberta, in particular, is renowned for the King’s Quest adventure game. Roberta and Ken founded Sierra On-Line in 1979. Activision still owns the rights to Roberta and Ken’s Sierra On-Line games. King’s Quest was released in five chapters, from 2015 to 2016. “We’ve built this world with all of the love and wonder of the first game, and hope the next generation of gamers can experience the same magical touch it had on our lives.”īoth Roberta and Ken were given the Industry Icon award at The Game Awards in 2014, alongside an announcement that Sierra On-Line’s King’s Quest would get a remake from developer The Odd Gentleman and published by Activision, which revived the Sierra label in 2014. “The original Colossal Cave Adventure, a 2019 Video Game Hall of Fame recipient, will forever hold a special place in the hearts of Ken and I,” Roberta said in a news release. Roberta and Ken Williams are publishing and leading development on the the game as Cyngus Entertainment, named after the Williams’ boat, where they developed much of the game, according to an interview with Vice. Colossal Cave was previously announced for a fall 2022 release. PlayStation 4 and Xbox One versions will be released in the first quarter of 2023. Colossal Cave will cost $39.99 on all platforms. 19 on Mac, Meta Quest 2, Nintendo Switch, PlayStation 5, Xbox Series X, and Windows PC. Sierra On-Line co-founders Roberta and Ken Williams announced the release date for Colossal Cave, their reimagining of the classic 1976 text adventure Colossal Cave Adventure, during The Game Awards 2022 on Thursday.Ĭolossal Cave is described by the developers as a “3D interpretation of the original text adventure.” It’ll be released on Jan.
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